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St. Cleveland [Paladin]

Sheng combat the use of the St. Cavaliers Union is the protector, in the north of France woodland picking constantly invaded and the forgotten who contend, in the distant ruins of the southern resistance from announcing which turned monster. The immense power of the Warhammer strength and bright, with the assistance of these holy warriors on the battlefield as commander of the role, and there is no fear in the EU the most dangerous frontline.
St. Cleveland Department of hand-to-hand fighters and reserve Master mixture, and his treatment of [Healing], Saint India [Seals] and other skills to enable him to compete in combat plays a very important role. When the team found that there were several St. Cleveland, each of them can have a halo [Aura], but also used for specific players specific St. India. St. Cleveland has good defensive ability, so they are difficult to kill. Fighting with other occupational difference is that St. Cavaliers can also use Sheng [Holy Light] for himself or teammates. Cleveland St. nemesis is dead, they have some specific souls of the special abilities.
- For race -
[Human] [dwarf]

Professional characteristics :
There are many specific skills souls
Major combat hands Hammer

State standards : life / magic
Available suit of armor : A chain [Mail], skin-nail [Leather], cloth A [Cloth], shields [Shields], a small flat [Bucklers]
Available Weapons : single hand / nail hands 1-0 [Mace], single hand / Shuangshoujian [Sword] (need training)

Halo [Auraş]
A St. Cavaliers at the same time can only be activated within a halo, so you must choose the most appropriate halo, the other players can tell what you should use halo. If a team with a number of St. Cleveland, respectively, they can activate different halo, but the number of St. Cavaliers similar halo effect can not be superimposed. If your team is the other St. Cleveland, asked what he was prepared to use halo, and then select another one.

Halo treatment [Healing Aura]
Cleveland St. treatment around him and the team members. This rings very suitable for use in combat after the resumption. If St. Cavaliers attacks, the treatment would not have happened halo effect; But if St. Cleveland is not in as the first line of combatants, we can use the fighting ring. If there are two St. Cavaliers in the same team, which could allow for the use of a halo, and the other use of other rings.
Halo punishment [Retribution Aura] - any attack on the enemy team members is sacred cause harm.
St. India [Seals]
Cleveland St. at the same time a player can only be imposed on a San India, which is to enable the players to judge what the most suitable Indian St. current situation, and change the situation according to the type of Saint India. If there are multiple teams St. Cleveland, with a player who can be added over St. India, the number and the number of St. Cavaliers same. For example, there were two platoons of Cleveland St., every player who can have two St. India.
Indian forces St. [Seal of Might] - raising damaging effect. The St. India should put in the ranks of the enemy responsible for causing physical harm to the members.
St. wisdom printed [Seal of Wisdom] - raising magic back speed. The St. India should put in judicial body units, such as priests and the Master. You can also end the fighting to impose their own wisdom St. magic of India to improve the speed back.
St. protect India [Seal of Protection] - so objective from any physical assault. When you escape from the battlefield on their own time to put the St. India is a great idea, but also to be among the ranks of other persons in this St. India (such as a monster attracted much hatred value of the priests), a monster will turn to attack other people. You can also use this to protect St. Indian team is about to die.
Rescue Saint India [Seal of Salvation] - monster on the target to reduce the value of hatred. The St. India will be able to let the priest or Master like magic-type role in fighting the lighter side, a monster because they are not taken as the main goal, so that they could play a greater power.
Justice St. India [Seal of Righteousness] - raising for the souls of the harm caused. In combat with a monster souls may use this St. India, its duration is very short, so you need to frequently used printed St. justice, and keep an eye out whether its effects had dissipated.

Souls nemesis [Undead Tools]
When you begin looking for the monster souls, remember that the use of mentors to learn from all the skills to deal with the dead. Through repeated use these skills to improve proficiency, so you will use when they have a higher rate of success. If you can not find a dead monster, can ask other people everywhere.

Justice St. India [Seal of Righteousness] - raising for the souls of the harm caused. In combat with a monster souls may use this St. India, its duration is very short, so you need to frequently used printed St. justice, and keep an eye out whether its effects had dissipated.
Exorcism [hauling] - The skills can be used to kill a monster souls, or to attract them.
Soul of the Dead [Turn Undead] - The skills can escape monster souls, the souls of monsters to attract a lot of very useful. Find an attack was not the souls, and then forced it to escape, so you can concentrate their firepower against the souls of others, the skills to escape also useful. Also, you can have a monster drive away, and then take the opportunity to own treatment.
St. therapy [Lay on Hands] - use layout is very long. This is the best St. Cavaliers one of the skills that, when you or your teammates about to die when it can use to restore the situation. This must not waste skills; In a truly needs it in time to use it. However, if you are reluctant to use one, and it is a waste.

Even the hit and run!

First started aggregates. He is going to die in the time to themselves and used for treating St., and then continued to operate. To protect their release before Santa India continued to operate. These effects are dissipating, the use of sacred shield [Divine Shield]. Those under the protection of magic, even if there is a big monster votes behind them, you can also run far enough.

Sacred Shield [Divine Shield]
St. Cavaliers from their belief in a bright pair of draw energy, manufacturing of all physical layer immune attack and the sacred magic shield to protect themselves.

Focus halo [Devotion Aura]
Cleveland St. expertise is excellent command capabilities. Follow them combat soldiers will be Cleveland's St. courage and strength and encouragement to become even stronger.

Sacred Light [Holy Light]
Bright as proof of divinity, St. Cavaliers can be used in combat to the sacred light of the treatment of their comrades.