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Thieves [Rogue]

With the shadow of the partners, at the Bright avoid trespassing is the most appropriate action in the behind-the-scenes role. They can tailor their plan to change the course of events, only has great advantages when it launched the attack, thieves were miscalculations of the plot, the extraordinary ability, outstanding deception and concealment capabilities so that they can serve as thieves, murderers, spies or assassin at all-purpose.
Thieves need to play extremely interesting but also very professional. You have a powerful and effective use depends on your level of proficiency thieves. This containing many aspects, but players have sufficient knowledge and experience can Conquers thieves.


- For race -
[Human] [dwarves Night Elf] [] [] [dwarf Goblins] [immortality] [Troll]

Professional characteristics :
Advantages :
Moves [Stealth] they can quietly emerged in the ordinary hard to reach places
Skilled unlock skills to enable them to be unable to get other employment articles, or going to other players unable to place
Influx [Sprint] let them easily escape the fighting or walking time will be a speed increase
Disadvantage
Soldiers and / St. Cavaliers than their more vulnerable, and the key is a thief can wear skin-nail.

Challenges
Moves to become a master
Monster stimulate reasonable degree of hatred, to allow the bench to accept other attacks
Effective use of learning technology portfolio [combo].

The basic groove : Life trough / energy trough [Energy bar]

Available equipment : commoner, skin-nail, small flat
Available weapons : knives, throwing weapons (need to be trained), sword (need to be trained), the arch (need to be trained), crossbows (need to be trained)

Page does not include a thief can possess all the skills. When we open part of the database after they have more content.
Energy
Thieves skills are the most energy-consuming need to exercise. Energy is time to restore. You can not increase the maximum energy.

Moves
Moves so that you may be unaware of the enemies do not think that when they close. Moves with stealth different. If something is prowling at the state, then it can still be seen. But when the players prowling at state, he would become translucent or completely transparent, into the background, so that they are difficult to discover.
You do not found the success rate depends on your ability to sneak, monster face in the direction, and you are far from the monster.

Use Moves
You can use Moves secretly go to a monster behind then give a powerful blow, for instance, an unexpected [Sap], dorsal thorn [Backstab], ambushed [Ambush]. If not sneak close to the monster house will alert attacks. Trying to predict the direction and monster, the best time to go to their back. When you get a sneak lv2 when all this will be easy, because sneak lv2 allows you to accelerate the movement. A common thief is using the skills come monster prowling behind, and then use an unexpected back thorns, or ambushed (the late), followed by thieves again began attacking has been weakened monster.

Moves strange Rafah
Moves apply equally to blame Rafah. Thieves can sneak into the state first, then the other monster not to exasperate the situation closer to that goal. When thieves prowling the continuous improvement skills, he will pull blame more efficient.

Practice Moves
If you want to improve your ability to sneak face monster then get their attention. If they stopped issuing their usual (alert / angry) calls, you know that you have been a victim. Then you must not allow them to find you (in a right angle to get fixed), then you will get a skill point.

Portfolio technical points [combo points] and the end of technology
Banditry is a lot of skills to gain technology portfolio, then "end" to the release of these technical skills composition of the power point.

Portfolio technical means lights
When you receive your first point a combination of technology, which screens you see on the part of the information monster groove. Like the monster head on the left will be a small turn, turn to some of the dots. This is the combination of technical means lights. It tells you your current portfolio is only a technical point. If you get a combination of two technical points, those two dots lit up. Note this means lights you can know how much savings the combination of technology, know when to end release technology. You can look at the end of skills to understand the different mix of skills point release results.

Confused
Diversion [Feint] (TCDC portfolio) - display diversion while not causing harm, but can reduce monster of your hatred. You must face the target. The skills of monster purpose is to reduce the hatred, let him attack the ranks of those born is a member of such a beating Cleveland and St. soldiers.
Disturb [Distract] - like throwing things around the monster to attract the attention of X seconds. This will not affect prowling.
To blind [Blind] - blinded the other side, so he can not walk purpose of chaos, the action is reduced by X%, chaos X seconds. Blind need to powder.

Street fighting
Sinister attack [Britain Strike] (composition skills) - a terrible attack increases point X to ordinary weapons. This is usually combined technology was the main point skills.
Pick hit [Gouge] (TCDC portfolio) - X-caused harm to each other and Dizzy X seconds. You must face the target. The skills can give you time to escape, or to give you time to cause more damage, or can let you proceeded to the back behind the monster gill.
Kicking [Kick] - a quick kick can let you harm a single enemy point X, and X% probability of impact practicing time X seconds. The skills should operate with the use of the time they tried to interrupt their magic. Attention practicing moves, and then have enough energy to other on the back and kicks. A good player should master thief kicked usage.
Bailey [Slice and dice] (end TCDC) - end technology to increase the speed of hand-to-hand X%. The combination of skills accumulated more points, the effect on the continuing longer. You only need to accumulate enough points to let you have the whole process of fighting the growth rate effect. If you are facing a number of monster, a practical skills is a monster to save points, release, then the growth rate and other effects of a monster.
Attack [Cheap shot] (TCDC portfolio) (subject to sneak) - targeted Dizzy X seconds. This skill will let you start an advantage, not a monster in response to the circumstances make several free attack. Thieves can also attack and the team at the monster prowling, near the end of their attack to prevent the use of monster away.
Abort [Kedney shot] (end TCDC) - The end of Dizzy technology for the other side. The combination of skills accumulated more points Dizzy effect longer. The skills can also be used to prevent escape or avoid a monster monster causing more harm.

Assassination
Gill backs [Backstab] (TCDC portfolio) (subject to sneak) - dorsal thorn targets, leaving + X% plus X arms hurt injury. The goal must be behind. The skills to use a lot of energy.
Deboning [Eviscerate] (end TCDC) - end of this combination of technical skills more harm points higher. This is your direct injury blow skills, you should use the skills to the results monster, or an injury swap most of its blood.
Fragmented [Rapture] (end TCDC) (DOT) - technology end of this continuing injury caused. Portfolio technical point more effective longer. The injury sustained skills should be used to combat the tough monster, which would allow this to be the best use of skills. If not for one or the other end of the technology it.
Cutter hose [Garrote] (DOT) - strangling enemies, within seconds of the X-Y points caused harm. Moves must be in a state funeral at goal can be used. Suitable for a long time prowling the use of fighting. The fighting goals will be sustained injuries.
Unexpected [Sap] (need to sneak) - Stunning goals X seconds. Moves in the state must use. Only one type role in the biological. The goal of any harm will awaken goals. Every time they can use to lose a goal.
Ambush [Ambush] (portfolio management techniques need to sneak) - ambush objectives, the objective of X% + X arms hurt. Moves must be in a state funeral at goal can be used.
Influx [Sprint] - influx in both situations. The main influx is designed to serve as a special ability to protect itself from danger. While many monster when you descend quickly, when the special monster locked you, and so on, you can press the button influx flee from danger. The second uses influx of travel as a short-term acceleration. You also can be used with other players in the game winning walk. Influx can help complete certain tasks to time constraints. Will influx button on the action, the first column, the first time found to be re-use.
Disappear [Vanish] - let thieves disappeared from sight, enhance sneak into the state, but faster than normal within seconds of the X X% reduction.
Lying [Evasion] - evoking probability of a thief in seconds X X% increase. Belong captive capacity can use at a critical juncture.
Theft [Pick Pocket] (need to sneak) - theft targets. Using the ability to get from the monster some extra booty, it will not take away a monster flop normal after the death of the spoils. Theft is a predatory monster of the special opportunities will normally receive small sums of money or goods.

Use unexpected Yinguai
Thieves can make use of unexpected monster coma. When action alone can be used to solve an unexpected two separate monster. Moves to the monster behind the use of unexpected makes a monster coma, killing sober monster, and then solve the monster coma.

Control groups
Thieves can use to lose effective control for groups (to be re-sober monster loss of action). Prowling the state as long as it maintains, continuing with an unexpected deal with the new arrivals to the monster. Such thieves monster reduce the number of teams in a very useful and gives the team efficiency. Looters at the same time only to lose the use of a monster.

Typical fighting
Moves to the monster behind the backs right to use monster thorn in the ambush or sustained injury, and then to start fighting. Senior columnist vicious attack using technology to access technology portfolio points, and then use sustained injury, causing direct harm to the end of technology as Deboning, or speeding. Then again vicious attack was the use of technology portfolio points. You should always receive adequate energy use skills that moment, unless the intention to release a more robust ability to save more energy. Thieves newcomers a common mistake is not fully use skills.

Thieves technology portfolio
The battle to make the use of strangling monster coma, then back behind the use of gill. You need to have sufficient energy to complete, the monster will be back stabbed awake.
The use of vicious attacks were combined technical points, with the use of some points after cutting, and then re-use access points vicious attack, and then use Deboning.

Relinquishing
When you have to leave the side from the keyboard, the use of a monster prowling impossible to go to the location. Prowling thieves can use in other jobs are usually not relinquishing of relinquishing.

Skills point
Thieves should concentrate on the more agile, nimble thief can increase the damage. Furthermore, it will focus on endurance and stamina can increase life and defense.

Arms
Thieves use default daggers. But to be different, you can be trained to use the sword. You may even be able to both skills training, NJ, the decision to use what weapons skills. 20 hands can hold weapons.
Thieves can also use throwing weapons, or training in the use of bows or crossbows. Hits such as throwing their arms or ammunition without quiver bags were recommended. But the arch injury or crossbows higher. Almost before the monster, you will be able to throw some extra arms hurt. Throwing weapons have also been used to flee the monster to complete the final blow. In addition, throwing weapons prowling more favorable than Yinguai.

Poison
Thieves with manufacturing and coated poison weapons to the unique ability. 20:00 grade can be trained manufacturing. Manufacturing need to buy bottles and formula specified in the various reagents. High-grade banditry can be more powerful and unique formula of poison, and even some additional very powerful formula needs of the world's very rare raw materials.
Claudication Poisons can slow down the speed enemy against the dying monster when he's very effective. This skill makes trespassing in a very useful team, the team members are often accustomed to their useful ability to become inseparable from looters.
Thieves can be coated poison in the arms of other players, it can be the same as with the devil by trading interface to achieve. Thieves can provide to the other players paid coated poison services, or provide free services as a friendly gesture.

Unlock
Banditry has unlock the special addition. To unlock by raising the capacity. It could also purchase or practice with lock manufacturers (manufacturing engineer) to more quickly upgrade their skills. We can also provide other players unlock free unlock services to enhance skills.

Choose business skills
Herbs with the devil and-robbers of their own equipment with the devil to become more powerful.
Herbs and alchemical - Thieves can gain or manufacture of pharmaceutical therapy.
Fishing and cooking-trespassing no treatment capacity, in the absence of a treatment capacity of the team to rely on when food. Fisherman swaps with the lock box will enhance the thieves unlock skills.
Skinning and leather-Thieves can create their own equipment or sold to other people.

Gill backs [Backstab]
Thieves can quietly got behind the goal, in a moment of sharp knife stabbed each other's backbone.

Moves [Stealth]
From the depths of the dense forest to the bush people coming and going downtown streets, looters can be an excellent way to hide his stature, only sharp eyes can detect their whereabouts.

Dual weapons [Dual Wield]
After hard training in the master thief can double the keys to fighting weapons, which makes them more powerful and dangerous.