World of Warcraft US
   World of Warcraft EU
   Lord of the Rings Online US
   Lord of the Rings Online EU
   Saga of Heroes
   Ever Quest 2
   Maple Story
   Ever Quest
   Guild Wars
   Lineage 2
   RF Online
   Final Fantasy XI
   City of Villains
   Star Wars Galaxies
   Dungeons Dragons Online
   SilkRoad
MSN/Email Service
powerleveling123.com@hotmail.com
World of Warcraft" the film version listed 09
Reputation System
WOW Guide
[--------------------------]
<-WOW Tips
<-News
<-Technology
<-monsters
<-world of warcraft gold
<-battlegrounds
<-lore
<-burning crusade
<-us wow gold
 
 
 
 
Site Map
 
 
 
CHEAPEST WoW Gold US only $53/1000 Gold WoW Gold EU from $33/1000Gold WOW Power-leveling

Party Etiquette
Party etiquette is very important in a massively multiplayer game. Keep in mind that your reputation will follow you throughout your playing career. If you offend fellow party members, your reputation can be affected. Those party members can tell their friends or guild mates about your behavior and this may affect your dealings with them in the future. They could possibly refuse to invite you to group with them, they might not allow you to join their guild, or possibly bar you from receiving services from their guild mates. This is a worst-case scenario; however, it can happen, and it all depends on your behavior. So, it is always in your best interest to be on your best behavior. Making friends is more beneficial than creating enemies. The following is recommended but not mandatory behavior. Refer to our Game Polices for mandatory rules.
Here are some tips:

Stay Until the Job is Done
Don't leave a party after completing your portion of the quest. Stick around until everyone in the party has completed the quest. For example: each party member must collect 5 items. You collect 5 but there are still members in the party that haven't collected 5 yet. It is bad manners to suddenly leave the party once you have collected your share without helping out the remaining party members, or receiving their permission to leave. If you leave like that, people often think that you just used them to complete the quest, and abandoned them once you got what you wanted.

Loot
If you receive an item that you cannot use, but there is another party member that can use it, you should give it to that party member. For example: you loot a really nice Staff, but you are a Warrior. Certainly you could sell that Staff for money, but if there is a Mage in that group using Staves, you should give them the Staff. This also includes trade skill item components and recipes. Consult your party or group leader for the current rules of the group. This situation has a potential to blow up if you loot an item that you cannot use, and refuse to give it to someone who could have really used it.

Don't Loot During Battle!
You should usually avoid trying to loot a monster during battle (unless you're all about to die). You need to focus on the battle and make sure everything is safe before looting. If your party is fighting, while they see you standing around and not helping, you could offend them. Fight first, loot later.

This is especially true for treasure chests. You shouldn't try looting a chest while the rest of your party is fighting. That is rude. The only time you might want to bypass this rule is when you are traveling with very good friends, or if other players outside your party might be close to looting it. Let the group leader determine who is going to loot. A good way is to type "/random 1 100" to generate a number from 1-100 for each player. Whoever rolls the highest number can loot the chest, get the item, etc.

Healing
If you have healing and a party member needs it, heal them. If you were unable to heal them, make sure you say sorry if you were the primary healer in the group. You can't always prevent people from dying, but you can at least let them know that you tried your best.

Returning to the Party
When you return to your party's location after going somewhere else, make sure you don't get followed by a "train", or bring monsters with you that may attack them. This offends players greatly. If you need assistance getting to your party's location, ask them for help to clear the way.

Buff up your Party
If you have Buff spells that are beneficial to your party, pass them out. Ask party members to inform you when the buffs have worn off. If players know you have these buffs but you don't use them, they might not respect your ability to play your class. On the other hand, if you buff well they will say "Hey, that person was a great player."

Don't Wake Up More Monsters
While you are fighting, scan around you for patrolling monsters. If one comes near, make sure you don't set it off so that it joins into your current battle.

Trade Skills
If there are multiple people with the same trade skills, share the items or resource nodes between you. Don't be greedy.

Go the Extra Mile
Whenever possible, go the extra mile to do things for your party. Play your best. Do whatever you can to help party members. If you impress them, they may look back on you with good memories. This can build good relations for the future.


Player Submitted Information
Submitted by Shionia (Alleria)
1. Offer to share quests. Although many dungeon quests are part of a chain or require items (and therefore can't be shared) many are simple "collect /x/ of a certain drop."
2. If you can afford to, offer to share items like buff foods, bandages, and potions. And though the "vending machine" tag may make you wince, mages should offer to make water for mana users.

3. Keep in mind that strategies that work for solo questing aren't always appropriate - or even wise - in a group/dungeon situation. Example: hunters with pets on defensive when there are caster mobs, or warlocks that use DoTs + Fear.


Submitted by Mahiah (Thunderhoof)
1.) When something goes wrong, keep in mind you are all there for a cause. So, please, restrain yourself from yelling at others despite whom or what is at fault, just dust yourself off and try again.
2.) Pets and Minions Tips
A) Those pets/minions with the ability to pull the attention of enemies to them should have them turned off if you are in a group that has a Warrior, Druid, or Paladin that is acting as a tank. However, such abilities should prove to be useful when the tank has its hands full and other members of your party can use some assistance.
B) Learn when to heal your own pet/minion. Remember, the healer(s) in your party have priorities when it comes to healing. You should never assume the healer(s) will heal your pet/minion and try not to bug them in battle about it. I assure you, if they find you pet/minion of value/importance, they will heal it.


Submitted by Laivi(Dark Iron)
1) Warriors (and druids in bear form) generate the Rage they need for abilities when hit by melee attacks, so priests should avoid using Power Word: Shield on them unless absolutely necessary. This does not apply to classes that do not use Rage.
2) If several party members have died and you are responsible for resurrecting them, it is good etiquette to "rez" players first who can resurrect others, such as other priests, druids, paladins, and/or shamans.

 

 

Rogue Tips
Netherwing Tips
Sha'tari Skyguard Reputation Tips
Ogri'la Faction Tips
Auction House Tips
Halaa PvP
Raid Tips
Hunter Tips
Warlock Tips
Paladin Tips
Warrior Tips

Druid Tips
Alterac Valley Tips: Before the Match
Party Tips
Mage Tips
Shaman Tips
Guild Management
Surviving PvP
Party Etiquette
Dungeon Tips

Character Titles
Macro Guide I

Zandalar Tribe
The Dressing Room
Guild Leadership
Timbermaw Hold
Item Management
Paid Character Transfer
Scroll of Resurrection
Recruit-A-Friend
April Fools!

Types of Strategies
Honor Guide
What is WoW
Duels
Wrath Features
The Puller
Emerald Dream