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Zandalar Tribe

The Zandalarians were the earliest known trolls, the first tribe from which all tribes originated.
Over time two distinct troll empires emerged- the Amani and the Gurubashi. They existed for thousands of years until the coming of the Night Elves, who warred with them and eventually drove both empires into exile.

Following the Sundering, the defeated Gurubashi grew ever more desperate to eke out a living. Searching for a means to survive, they enlisted the aid of the savage Blood God Hakkar, also known as the Soulflayer. Hakkar grew into a merciless oppressor who demanded daily sacrifices from his devotees, and so in time the Gurubashi turned on their dark master. The strongest tribes (including the Zandalar) banded together to defeat Hakkar and his loyal troll priests, the Atal'ai. The united tribes narrowly defeated the Blood God and cast out the Atal'ai... despite their victory, however, the Gurubashi Empire soon fell.

In recent years the exiled Atal'ai priests have discovered that Hakkar's physical form can only be summoned within the ancient and once-deserted capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with success in their quest to call forth Hakkar— reports confirm the presence of the dreaded Soulflayer in the heart of the ruins.

And so the Zandalar tribe has arrived on the shores of Azeroth to battle Hakkar once again. But the Blood God has grown increasingly powerful, bending several tribes to his will and even commanding the avatars of the Primal Gods— Bat, Panther, Tiger, Spider and Snake. With the tribes splintered, the Zandalarians have been forced to recruit champions from Azeroth's varied and disparate races to battle, and hopefully once again defeat, the Soulflayer.

Tips

The Zandalar rewards appeal to almost everyone. There are profession recipe rewards available as well as powerful leg, head, and shoulder enchantments. Some of those enchantments continue to be useful again and again in higher-level dungeons because they are the only enchantments of this type. You can also collect decent class equipment that can be used in more advanced dungeons. Building up your reputation with the Zandalar tribe is a great long-term strategy.
You start out with 0/3000 neutral faction. You can gain reputation by turning in quests, turning in items, or killing monsters in Zul'Gurub. The steps to gaining reputation for this faction are pretty simple. Just keep going on Zul'Gurub (ZG) runs again and again until you build up enough reputation. You mainly get reputation just by killing the monsters and bosses. If you can do any other quests besides that, feel free to gain more reputation. Zul'Gurub resets every three days, so you can do it fairly often if you can find a group.

You gain about 2400-3000 reputation per run from killing monsters and bosses.

Vinchaxa on Yojamba Isle to the West of Zul'Gurub will give you repeatable quests, to help you reach Exalted status with the Zandalar Tribe. Bijous can be obtained from various monsters inside Zul'Gurub. Bijous can be destroyed at the Altar of Zanza located, just past Vinchaxa. Doing this will get you 75 reputation points, also after destroying a Bijou you will receive a Zandalar Honor Token, which if used will get you another 50 reputation points toward the Zandalar Tribe.

 

 

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